AI Insights · Timothy · June 2022
Top 5 io Games Performance in the US in Q2 2022
Discover the performance trends for the top 5 io games in the US during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 io games in the United States showcased varying trends in terms of weekly downloads, revenue, and active users. Below, we provide a detailed overview based on data from Sensor Tower.
Hole.io from Voodoo saw a dynamic performance in weekly revenue, peaking at approximately $16.9K in the week of May 9. Weekly downloads experienced a peak of around 328K in late March, followed by a decline and subsequent stabilization around 137K by late June. Active users also saw fluctuations, starting at 1.2M in late March and stabilizing around 776K by the end of the quarter.
Miniclip.com's Agar.io displayed a steady weekly revenue, maintaining an average around $8.7K, with a slight decline towards the end of June. Weekly downloads remained consistent, hovering around 20K. Active users showed a stable trend, fluctuating slightly around 74K throughout the quarter.
Snake Rivals - io Snakes Games from Supersolid Ltd had a moderate performance in weekly revenue, peaking at approximately $6.6K in mid-June. Weekly downloads were relatively stable, averaging around 2.8K. Active users demonstrated a slight decline, starting at 15.8K in late March and ending around 13.1K by the end of June.
Lion Studios's Ancient Battle experienced a consistent weekly revenue, averaging around $3.5K, with a peak of $4.6K in late March. Weekly downloads remained relatively low, averaging around 1.4K. Active users showed a declining trend, starting at 12.1K in late March and dropping to around 8.3K by the end of June.
Nebulous.io from Simplicial Software, LLC exhibited a steady weekly revenue, peaking at around $4.3K in mid-May. Weekly downloads saw significant fluctuations, with a peak of approximately 15K in mid-April. Active users also showcased variability, starting at 9.7K in late March and peaking at 21.1K in mid-April, before stabilizing around 16.6K by the end of June.
For more detailed insights and data on the performance of these top io games, visit Sensor Tower.